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[Q&A] Á¶È¸¼ö 2,029 l ´ñ±Û¼ö 1 l µî·ÏÀÏ 2005/08/12 |
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//Maya ASCII 7.0 scene
//Name: Administrator.20050812.0932.ma
//Last modified: Fri, Aug 12, 2005 09:32:14 AM
requires maya "7.0";
currentUnit -l centimeter -a degree -t film;
fileInfo "application" "maya";
fileInfo "product" "Maya Unlimited 7.0";
fileInfo "version" "7.0";
fileInfo "cutIdentifier" "200507192211-654274";
fileInfo "osv" "Microsoft Windows XP Service Pack 2 (Build 2600)n";
createNode transform -s -n "persp";
setAttr ".v" no;
setAttr ".t" -type "double3" 28 21 28 ;
setAttr ".r" -type "double3" -27.938352729602379 44.999999999999972 -4.7228827447146885e-014 ;
createNode camera -s -n "perspShape" -p "persp";
setAttr -k off ".v" no;
setAttr ".fl" 34.999999999999993;
setAttr ".coi" 44.821869662029947;
setAttr ".imn" -type "string" "persp";
setAttr ".den" -type "string" "persp_depth";
setAttr ".man" -type "string" "persp_mask";
setAttr ".hc" -type "string" "viewSet -p %camera";
createNode transform -s -n "top";
setAttr ".v" no;
setAttr ".t" -type "double3" 0 100.1 0 ;
setAttr ".r" -type "double3" -89.999999999999986 0 0 ;
createNode camera -s -n "topShape" -p "top";
setAttr -k off ".v" no;
setAttr ".rnd" no;
setAttr ".coi" 100.1;
setAttr ".ow" 30;
setAttr ".imn" -type "string" "top";
setAttr ".den" -type "string" "top_depth";
setAttr ".man" -type "string" "top_mask";
setAttr ".hc" -type "string" "viewSet -t %camera";
setAttr ".o" yes;
createNode transform -s -n "front";
setAttr ".v" no;
setAttr ".t" -type "double3" 0 0 100.1 ;
createNode camera -s -n "frontShape" -p "front";
setAttr -k off ".v" no;
setAttr ".rnd" no;
setAttr ".coi" 100.1;
setAttr ".ow" 30;
setAttr ".imn" -type "string" "front";
setAttr ".den" -type "string" "front_depth";
setAttr ".man" -type "string" "front_mask";
setAttr ".hc" -type "string" "viewSet -f %camera";
setAttr ".o" yes;
createNode transform -s -n "side";
setAttr ".v" no;
setAttr ".t" -type "double3" 100.1 0 0 ;
setAttr ".r" -type "double3" 0 89.999999999999986 0 ;
createNode camera -s -n "sideShape" -p "side";
setAttr -k off ".v" no;
setAttr ".rnd" no;
setAttr ".coi" 100.1;
setAttr ".ow" 30;
setAttr ".imn" -type "string" "side";
setAttr ".den" -type "string" "side_depth";
setAttr ".man" -type "string" "side_mask";
setAttr ".hc" -type "string" "viewSet -s %camera";
setAttr ".o" yes;
createNode lightLinker -n "lightLinker1";
setAttr -s 2 ".lnk";
createNode displayLayerManager -n "layerManager";
createNode displayLayer -n "defaultLayer";
createNode renderLayerManager -n "renderLayerManager";
createNode renderLayer -n "defaultRenderLayer";
setAttr ".g" yes;
createNode script -n "uiConfigurationScriptNode";
setAttr ".b" -type "string" "// Maya Mel UI Configuration File.n//n// This script is machine generated. Edit at your own risk.n//n//nnglobal string $gMainPane;nif (`paneLayout -exists $gMainPane`) {nntglobal int $gUseScenePanelConfig;ntint $useSceneConfig = $gUseScenePanelConfig;ntint $menusOkayInPanels = `optionVar -q allowMenusInPanels`;tint $nVisPanes = `paneLayout -q -nvp $gMainPane`;ntint $nPanes = 0;ntstring $editorName;ntstring $panelName;ntstring $itemFilterName;ntstring $panelConfig;nnt//nt// get current state of the UInt//ntsceneUIReplacement -update $gMainPane;nntif ($useSceneConfig) {nt}nnngrid -spacing 5 -size 12 -divisions 5 -displayAxes yes -displayGridLines yes -displayDivisionLines yes -displayPerspectiveLabels no -displayOrthographicLabels no -displayAxesBold yes -perspectiveLabelPosition axis -orthographicLabelPosition edge;n}n";
setAttr ".st" 3;
createNode script -n "sceneConfigurationScriptNode";
setAttr ".b" -type "string" "playbackOptions -min 1 -max 24 -ast 1 -aet 48 ";
setAttr ".st" 6;
select -ne :time1;
setAttr ".o" 1;
select -ne :renderPartition;
setAttr -s 2 ".st";
select -ne :renderGlobalsList1;
select -ne :defaultShaderList1;
setAttr -s 2 ".s";
select -ne :postProcessList1;
setAttr -s 2 ".p";
select -ne :lightList1;
select -ne :initialShadingGroup;
setAttr ".ro" yes;
select -ne :initialParticleSE;
setAttr ".ro" yes;
select -ne :hardwareRenderGlobals;
setAttr ".ctrs" 256;
setAttr ".btrs" 512;
select -ne :defaultHardwareRenderGlobals;
setAttr ".fn" -type "string" "im";
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk";
connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk";
connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk";
connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk";
connectAttr "layerManager.dli[0]" "defaultLayer.id";
connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid";
connectAttr "lightLinker1.msg" ":lightList1.ln" -na;
// End of Administrator.20050812.0932.ma
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[Q&A] Á¶È¸¼ö 2,390 l ´ñ±Û¼ö 1 l µî·ÏÀÏ 2005/08/12 |
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ÇÇÁ÷ Áú¹®ÀÔ´Ï´Ù.;;
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À̰ÍÀú°Í ÇØº¸´Ù°¡ ÇØ°áÀÌ ¾ÈµÇ¼ ´äº¯ºÎʵ右´Ï´Ù..;¤Ð.¤Ð
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¹ÙÀÌÆäµå¸¦ »ý¼ºÇϸé Ç×»ó °°Àº ºñÀ²ÀÇ ¹ÙÀÌÆäµå°¡ »ý¼ºµÇ´Âµ¥ Á¶ÀýÇÒ ¼ö ÀÖ´ÂÁö;
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[Q&A] Á¶È¸¼ö 2,124 l ´ñ±Û¼ö 1 l µî·ÏÀÏ 2005/08/11 |
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»ç½Ç»ó ºÒ°¡´É...¤Ñ¤Ñ;;....·»´õ °É¾î¾ß Çϴµ¥...
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[Q&A] Á¶È¸¼ö 2,663 l ´ñ±Û¼ö 0 l µî·ÏÀÏ 2005/08/11 |
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