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[Q&A]  Á¶È¸¼ö 2,177   l   ´ñ±Û¼ö 3   l   µî·ÏÀÏ 2005/08/13
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[Q&A]  Á¶È¸¼ö 2,189   l   ´ñ±Û¼ö 2   l   µî·ÏÀÏ 2005/08/13
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[Q&A]  Á¶È¸¼ö 2,175   l   ´ñ±Û¼ö 1   l   µî·ÏÀÏ 2005/08/12
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[Q&A]  Á¶È¸¼ö 1,948   l   ´ñ±Û¼ö 1   l   µî·ÏÀÏ 2005/08/12
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[Q&A]  Á¶È¸¼ö 2,104   l   ´ñ±Û¼ö 3   l   µî·ÏÀÏ 2005/08/12
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[Q&A]  Á¶È¸¼ö 2,029   l   ´ñ±Û¼ö 1   l   µî·ÏÀÏ 2005/08/12
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[Q&A]  Á¶È¸¼ö 2,138   l   ´ñ±Û¼ö 2   l   µî·ÏÀÏ 2005/08/12
°è¼Ó ¿À·ù°¡ ¶ß³×¿ä... ³ëÆ®ºÏÀε¥ º°·ç ¼³Ä¡ÇѰ͵µ ¾ø½À´Ï´Ù. ÷¿£ µð½ºÅ© ¿À·ùÀÎÁö ¾Ë°í µð½ºÅ© °Ë»çÇØºÁµµ ÀÌ»óÀº ¾ø³×¿ä.. ¾Æ·¡´Â ÀúÀåµÈ ½ºÅ©¸³Æ® ÀÔ´Ï´Ù. //Maya ASCII 7.0 scene //Name: Administrator.20050812.0932.ma //Last modified: Fri, Aug 12, 2005 09:32:14 AM requires maya "7.0"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 7.0"; fileInfo "version" "7.0"; fileInfo "cutIdentifier" "200507192211-654274"; fileInfo "osv" "Microsoft Windows XP Service Pack 2 (Build 2600)n"; createNode transform -s -n "persp"; setAttr ".v" no; setAttr ".t" -type "double3" 28 21 28 ; setAttr ".r" -type "double3" -27.938352729602379 44.999999999999972 -4.7228827447146885e-014 ; createNode camera -s -n "perspShape" -p "persp"; setAttr -k off ".v" no; setAttr ".fl" 34.999999999999993; setAttr ".coi" 44.821869662029947; setAttr ".imn" -type "string" "persp"; setAttr ".den" -type "string" "persp_depth"; setAttr ".man" -type "string" "persp_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; createNode transform -s -n "top"; setAttr ".v" no; setAttr ".t" -type "double3" 0 100.1 0 ; setAttr ".r" -type "double3" -89.999999999999986 0 0 ; createNode camera -s -n "topShape" -p "top"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "top"; setAttr ".den" -type "string" "top_depth"; setAttr ".man" -type "string" "top_mask"; setAttr ".hc" -type "string" "viewSet -t %camera"; setAttr ".o" yes; createNode transform -s -n "front"; setAttr ".v" no; setAttr ".t" -type "double3" 0 0 100.1 ; createNode camera -s -n "frontShape" -p "front"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "front"; setAttr ".den" -type "string" "front_depth"; setAttr ".man" -type "string" "front_mask"; setAttr ".hc" -type "string" "viewSet -f %camera"; setAttr ".o" yes; createNode transform -s -n "side"; setAttr ".v" no; setAttr ".t" -type "double3" 100.1 0 0 ; setAttr ".r" -type "double3" 0 89.999999999999986 0 ; createNode camera -s -n "sideShape" -p "side"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "side"; setAttr ".den" -type "string" "side_depth"; setAttr ".man" -type "string" "side_mask"; setAttr ".hc" -type "string" "viewSet -s %camera"; setAttr ".o" yes; createNode lightLinker -n "lightLinker1"; setAttr -s 2 ".lnk"; createNode displayLayerManager -n "layerManager"; createNode displayLayer -n "defaultLayer"; createNode renderLayerManager -n "renderLayerManager"; createNode renderLayer -n "defaultRenderLayer"; setAttr ".g" yes; createNode script -n "uiConfigurationScriptNode"; setAttr ".b" -type "string" "// Maya Mel UI Configuration File.n//n// This script is machine generated. Edit at your own risk.n//n//nnglobal string $gMainPane;nif (`paneLayout -exists $gMainPane`) {nntglobal int $gUseScenePanelConfig;ntint $useSceneConfig = $gUseScenePanelConfig;ntint $menusOkayInPanels = `optionVar -q allowMenusInPanels`;tint $nVisPanes = `paneLayout -q -nvp $gMainPane`;ntint $nPanes = 0;ntstring $editorName;ntstring $panelName;ntstring $itemFilterName;ntstring $panelConfig;nnt//nt// get current state of the UInt//ntsceneUIReplacement -update $gMainPane;nntif ($useSceneConfig) {nt}nnngrid -spacing 5 -size 12 -divisions 5 -displayAxes yes -displayGridLines yes -displayDivisionLines yes -displayPerspectiveLabels no -displayOrthographicLabels no -displayAxesBold yes -perspectiveLabelPosition axis -orthographicLabelPosition edge;n}n"; setAttr ".st" 3; createNode script -n "sceneConfigurationScriptNode"; setAttr ".b" -type "string" "playbackOptions -min 1 -max 24 -ast 1 -aet 48 "; setAttr ".st" 6; select -ne :time1; setAttr ".o" 1; select -ne :renderPartition; setAttr -s 2 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 2 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :lightList1; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :hardwareRenderGlobals; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr "layerManager.dli[0]" "defaultLayer.id"; connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid"; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; // End of Administrator.20050812.0932.ma
[Q&A]  Á¶È¸¼ö 2,390   l   ´ñ±Û¼ö 1   l   µî·ÏÀÏ 2005/08/12
ÇÇÁ÷ Áú¹®ÀÔ´Ï´Ù.;; ÷ºÎÇÑ ±×¸²Ã³·³ °úµµÇÏ°Ô ´Ù¸®¸¦ ¿Ã¸®°Å³ªÇϸé. Á¾¾Æ¸®°¡ µÚƲ¸³´Ï´Ù -_-;; À̰ÍÀú°Í ÇØº¸´Ù°¡ ÇØ°áÀÌ ¾ÈµÇ¼­ ´äº¯ºÎʵ右´Ï´Ù..;¤Ð.¤Ð ¾Æ.. ±×¸®°í.. ¹ÙÀÌÆäµå ÀÇ Å©±â¸¦ Á¶ÀýÇÒ ¼ö ¾ø´ÂÁö; ±×·¯´Ï±î.. »ç¶÷¸¶´Ù ÆÈÀ̳ª Çã¹÷Áö, ¸ñ µîµîÀÇ ±æÀ̰¡ ¾à°£¾¿ Â÷À̰¡ ÀÖÀ»ÅÙµ¥. ¹ÙÀÌÆäµå¸¦ »ý¼ºÇϸé Ç×»ó °°Àº ºñÀ²ÀÇ ¹ÙÀÌÆäµå°¡ »ý¼ºµÇ´Âµ¥ Á¶ÀýÇÒ ¼ö ÀÖ´ÂÁö; ´äº¯ ºÎʵ右´Ï´Ù.
[Q&A]  Á¶È¸¼ö 2,124   l   ´ñ±Û¼ö 1   l   µî·ÏÀÏ 2005/08/11
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[Q&A]  Á¶È¸¼ö 2,663   l   ´ñ±Û¼ö 0   l   µî·ÏÀÏ 2005/08/11
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