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[½ºÅ³/¿À·ùÇØ°á]  Á¶È¸¼ö 669   l   ´ñ±Û¼ö 1   l   µî·ÏÀÏ 2006/03/11
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[½ºÅ³/¿À·ùÇØ°á]  Á¶È¸¼ö 668   l   ´ñ±Û¼ö 1   l   µî·ÏÀÏ 2006/03/11
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[½ºÅ³/¿À·ùÇØ°á]  Á¶È¸¼ö 676   l   ´ñ±Û¼ö 1   l   µî·ÏÀÏ 2006/03/11
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[½ºÅ³/¿À·ùÇØ°á]  Á¶È¸¼ö 670   l   ´ñ±Û¼ö 1   l   µî·ÏÀÏ 2006/03/11
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[½ºÅ³/¿À·ùÇØ°á]  Á¶È¸¼ö 670   l   ´ñ±Û¼ö 1   l   µî·ÏÀÏ 2006/03/15
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[½ºÅ³/¿À·ùÇØ°á]  Á¶È¸¼ö 671   l   ´ñ±Û¼ö 1   l   µî·ÏÀÏ 2006/03/19
3D Total ¿¡ ÀÖ´Â Æ©Å丮¾óÀ» º¸°í ¸ÅÇÎÀ» ÇÏ·Á°í Çߴµ¥ ¸·È÷´Â ºÎºÐÀÌ À־ Áú¹®ÇÕ´Ï´Ù. Á¦°¡ ÇØ¼®À» Àß ¸øÇѰÍÀÏ ¼öµµ Àִµ¥ °­Á³»¿ëÀÌ ¸ö, ÆÈ, ´Ù¸®, ±âŸµîµîÀ» ´Ù¸¥ uvwmap À¸·Î °¨½Î°í ¸¶Áö¸·¿¡ ¾ð·¦À» ¾º¿ì¸é ÷ºÎÇÑ ±×¸²°ú °°ÀÌ ±ú²ýÀÌ ÇÊ ¼ö ÀÖ´Ù.. ´ëÃæ ±×·± ³»¿ëÀ̰ŵç¿ä. ±×·¯¸é ½ºÅÃÀº ¾Æ·¡¿Í °°ÀÌ µÈ´Ù°í ÇÏ´õ±º¿ä.. + Uvw map + poly select . . . + Uvw map + poly select + Uvw map + Editable Poly Àú´Â mesh ·Î ¸¸µé¾ú±â ¶§¹®¿¡ Àú ºÎºÐÀÇ poly select ¸¦ mesh select ·Î¸¸ ¹Ù²Ù°í °­Á´ë·Î °¢°¢ ºÎºÐ¸¶´Ù uvwmap À» ¾º¿ö¼­ °¢ ºÎºÐÀ» ±âÁî¸ð·Î °¨½ÎÁÖ°í ¸¶Áö¸·¿¡ unwrap À» Àû¿ëÇØ ºÃ½À´Ï´Ù. ±×·±µ¥ ±×·¸°Ô Çϸé unwrap edit â¿¡ Áö±Ý±îÁö uvwmap À¸·Î °¨½Ñ°Ô ÀüºÎ ³ª¿À´Â°Ô ¾Æ´Ï¶ó ½ºÅÿ¡¼­ ¸Ç À§ÀÇ uvwmapÀ¸·Î °¨½Ñ ºÎºÐ¸¸ ³ª¿À´Â ±º¿ä. ¹» À߸øÇѰÇÁö..?;; - ¿ø¹® - The body it¡¯s a bit more complicated, cause you need more than one uvw map. I used one for the body, one for each arm, one for each hand, one more for each leg and finally one for each foot, all cylindrical. The way to do it is selecting the faces you want (body for example) and adding the uvw map modifier, then a poly select where you select the new faces (an arm) and another uvw map for that new faces, and so on. So you finish with a stack like this: + Uvw map + poly select . . . + Uvw map + poly select + Uvw map + Editable Poly Then you just have to add an unwrap modifier and now you¡¯re able to delete all that uvw map and poly select modifiers, and start working on the unwrap modifier, trying to finish with the UV as clear as possible.
[½ºÅ³/¿À·ùÇØ°á]  Á¶È¸¼ö 668   l   ´ñ±Û¼ö 1   l   µî·ÏÀÏ 2006/03/21
¾È³çÇϼ¼¿ä? ¸Æ¿¡ ¸¶¾ß¸¦ ¼³Ä¡ ÇÏ´Ù°¡.. °è¼Ó µÇ´Â ½ÇÆÐ¿¡.. ÀÌ·¸°Ô Áú¹® ¿Ã¸³´Ï´Ù. WINDOWS: -------- 1. First Create a directory on the c: drive (even if you install maya on different drive) called FLEXLM 2. Copy the aw.dat and awkeygen.exe file to this directory. 3. Install Maya 4. Goto start-->all programs-->AliasWavefront-->common utilities-->FlexLM license utilities 5. Under system settings copy Ethernet address 6. Open the file (from the directory FLEXLM) aw.dat with Wordpad and replace the words "your host" with the copied Ethernet address. Save and close wordpad 7. Using the run utility and type: awkeygen.exe aw.dat 8. Goto start-->all programs-->AliasWavefront-->common utilities-->Install license 10. Under the path of the file aw.dat 11. Click install 12. Restart computer LINUX: ------ Start at Step 3. Your license (default) dir is /var/flexlm so copy the generated aw.dat (you did that on a windows machine in dos) into that directory. OSX: --- Your license (default) dir is /var/flexlm so copy the generated aw.dat (you did that on a windows machine in dos) into that directory. À§ÀÇ µð·º¼ÇÀ» º¸±¸ Çϴµ¥... ¹®Á¦´Â À©µµ¿ì ÄÄÅÍ¿¡¼­ aw.dat fileÀ» generate Çϱ¸¼­´Â ¸Æ¿¡ ÇØ´çµÇ´Â Æú´õ¿¡ ³ÖÀ¸¸é.. µÇ¾î¾ß Çϴµ¥.. ¾ÈµÇ±¸ ÀÖ¾î¿ä. generated µÈ aw.dat fileÀ» ¿­¾î º¸´Ï --------------------------------------------------------------------------------------------- D:\111\CR\aw.dat:line 2:Invalid parameter Context: E0016CB8BBD76B FLEXlm error: -42,298 D:\111\CR\aw.dat:line 2: "FEATURE MayaUnltd sgiawd 7.000 permanent uncounted 1541076B70E3" Hostid required for uncounted feature Invalid license file syntax FLEXlm error: -2,269 FEATURE MayaUnltd sgiawd 7.000 permanent uncounted 1541076B70E3 ---------------------------------------------------------------------------------------------- À§ÀÇ ³»¿ëÀ¸·Î ³ª¿À´Âµ¥.. Á¦°¡ ºÁ¼­´Â.. ¿¡·¯ ÀÎ°Í °°¾Æ¼­¿ä. ±×³É.. PC¿¡¼­ ¼³Ä¡ ÇÒ¶§¸é.. ±×Àú µÎÁÙÀÇ ¸Þ¼¼Áö¸¸ generated µÇ´Â °Å °°Àºµ¥.. Àú·±½ÄÀÇ error ¸Þ¼¼Áö ¶§¹®¿¡ ¾ÈµÇ´Â °Í °°¾Æ¿ä. Ȥ½Ã ¸Æ¿¡¼­ ¸¶¾ß ¼³Ä¡ Çϼż­ »ç¿ëÇϽô ºÐµé °è½Ã³ª¿ä? Á¤Ç°ÀÌ ¾Æ´Ï±¸.. Å©·¢¿¡ °üÇÑ ¹®ÀÇ ¿Ã·Á¼­ Á˼ÛÇØ¿ä. ÇϵÎ.. ´ä´äÇØ¼­..¤Ð.¤Ð ¸»¾¸ Áֽøé.. °¨»ç µå¸®°Ú½À´Ï´Ù...
[½ºÅ³/¿À·ùÇØ°á]  Á¶È¸¼ö 671   l   ´ñ±Û¼ö 1   l   µî·ÏÀÏ 2006/03/21
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[½ºÅ³/¿À·ùÇØ°á]  Á¶È¸¼ö 668   l   ´ñ±Û¼ö 1   l   µî·ÏÀÏ 2006/03/21
Zbrush¿¡¼­ obj·Î exportÇÒ¶§ ÇÑÂü ÁøÇàµÇ´Ù°¡ ³ªÁß¿¡ âÀÌ Çϳª ¶ß¸é¼­ ¸Þ¸ð¸®°¡ ºÎÁ·ÇÏ´Ù°í ³ª¿É´Ï´Ù. ¸Þ¸ð¸®´Â 2±â°¡¸¦ »ç¿ëÇϰí´Â ÀÖÁö¸¸ Æú¸®°ï ¸Å½¬°¡ ³Ñ ¸¹Àº »óÅÂ¶ó ³ªÅ¸´Â Çö»óÀΰ¡º¾´Ï´Ù. µð¹ÙÀ̵带 ³·Ãß°í ½ÍÁö¸¸ freefromÀ̶ó´Â ÇÁ·Î±×·¥¿¡¼­ ¸Å½¬°¡ ¸¹Àº »óÅ·Π°¡Á®¿Í ÀÛ¾÷ÇÑ °ÍÀ̱⶧¹®¿¡ ÁÙÀÌ´Â ¹æ¹ýÀ» Àß ¸ð¸£°Ú½À´Ï´Ù. ´Ù¸¥°÷¿¡¼­ Zbrush¿¡ ¸Å½¬°¡ ¸¹ÀÌ ³ª´©¾îÁø »óÅ·Π°¡Á®¼­ µðÅ×ÀÏÀ» ´õ ³Ö°í obj·Î ÀͽºÆ÷Æ® ÇÏ·Á°í Çϴµ¥ ¸Þ¸ð¸® ºÎÁ·À¸·Î ÀúÀåÀ» ¸øÇÏ´Â Çö»óÀÔ´Ï´Ù. ¹°·Ð Áö¹ö·¯½¬³»ÀÇ ÆÄÀÏ·Î ÀúÀåÀº µÇ±¸¿ä. º¯ÇüÀÌ(µðÅ×ÀÏÁ¤µµ)Á¶±Ý ¿À´õ¶óµµ obj·Î ¸Þ¸ð¸® ºÎÁ·¾øÀÌ »Ì°í ½ÍÀºµ¥ ¾î¶»°Ô ÇÏ¸é °¡´ÉÇÒ±î¿ä. obj·Î °¡Á®°¡·Á°í ÇÏ´Â ÀÌÀ¯´Â RP·Î Ãâ·ÂÀ» Çϱâ À§ÇÔÀÔ´Ï´Ù. ²À ºÎʵ右´Ï´Ù. ÇØ°á ¹æ¾ÈÀÌ ¾øÀ»±î¿ä?¤Ì_¤Ì;;
[½ºÅ³/¿À·ùÇØ°á]  Á¶È¸¼ö 671   l   ´ñ±Û¼ö 1   l   µî·ÏÀÏ 2006/03/22
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