|
´Ù¸® ¼ÂÆÃ¿¡ °üÇØ ±Ã±ÝÁõÀÌ »ý°Ü¼..¿©Âã´Ï´Ù.
¸»·Î ¼³¸íÀÌ µÉ²¨ °°¾Æ ÆÄÀÏÀº ¾È¿Ã¸³´Ï´Ù. __)
¼ÂÆÃµÈ ºÎºÐ
1.´Ù¸® º¸Á¶Á¶ÀÎÆ®
(´Ù¸® ½ÇÁ¦ Á¶ÀÎÆ®¿Í º¸Á¶Á¶ÀÎÆ®¸¦ Ä¿³Ø¼Ç¿¡µðÅÍ·Î rotate¸¸ À̾îÁØ»óÅÂ.)
2.º¸Á¶Á¶ÀÎÆ® ´Ù¸®¿¡ ik¸¦ ¹Ú¾Ò½À´Ï´Ù.
(hip°ú ankle»çÀÌ¿¡..)
3.Dz½ºÅÜ º¸Á¶Á¶ÀÎÆ®
( ik¸¦ Dz½ºÅÜ º¸Á¶Á¶ÀÎÆ®¿¡ Æä¾î·±Æ® ½ÃÄ×½À´Ï´Ù.)
°á°ú >Dz½ºÅÜ º¸Á¶Á¶ÀÎÆ®¸¦ ¿òÁ÷À̸é > ik°¡ ¿òÁ÷À̰í > º¸Á¶´Ù¸®Á¶ÀÎÆ®°¡ ¿òÁ÷À̰í> ½ÇÁ¦Á¶ÀÎÆ®°¡ ¿òÁ÷À̰Ե˴ϴÙ.
ÀÌ·¸°Ô °£´ÜÇÏ°Ô ¼ÂÆÃ¸¸ µÈ »óÅ¿¡¼ ik¿Í fk¸¦ °°ÀÌ ¾µ¼ö ÀÖ´Â ¹æ¹ýÀÌ ÀÖÀ»±î¿ä?
ºÎŹ µå¸³´Ï´Ù __)
Á¦°¡ ÇØº»°á°ú·Î´Â Dzº¸Á¶Á¶ÀÎÆ®°¡ ¾øÀ¸¸é ik/fk º¯È¯ÀÌ µÇ´Âµ¥ Dzº¸Á¶Á¶ÀÎÆ®¶§¹®¿¡ ¾ÈµÇ´Âµ¥.. À̹®Á¦¿¡ ´ëÇØ¼ »ý°¢Çغ¸½ÅºÐ
ºÎʵ右´Ï´Ù __) |
| [½ºÅ³/¿À·ùÇØ°á] Á¶È¸¼ö 668 l ´ñ±Û¼ö 1 l µî·ÏÀÏ 2005/08/11 |
|
|
|
À̹ÌÁö Ç÷£À¸·Î ±×¸²À» ³Ö¾ú´Âµ¥¿ä... Áö¿ì´Â ¹ý ¾ø³ª¿ä? |
| [½ºÅ³/¿À·ùÇØ°á] Á¶È¸¼ö 666 l ´ñ±Û¼ö 1 l µî·ÏÀÏ 2005/08/11 |
|
|
|
À̹ÌÁö¿Í °°ÀÌ ºäÆ÷Æ®¿¡ ¸ðµ¨¸µÀÇ ÇÑ ºÎºÐÀÌ ºÙ¾î¼ ¸ðµ¨¸µ Àüü°¡ ¿òÁ÷ÀÌÁö ¾Ê½À´Ï´Ù.
¶ô °É¸°°Å °°Àºµ¥ ¹«½¼ »óÅÂÀΰ¡¿ä? |
| [½ºÅ³/¿À·ùÇØ°á] Á¶È¸¼ö 662 l ´ñ±Û¼ö 1 l µî·ÏÀÏ 2005/08/11 |
|
|
|
¿¹¸¦ µé¾î ¿øÀ» ±×·È´Âµ¥¿ä.
1/4 ÀÇ ¿øÀ» »èÁ¦ÇÏ°í ½ÍÀºµ¥
CV ¸¸ »èÁ¦µÇ°í Ä¿ºêÀÇ ÀϺκÐÀÌ ¶³¾îÁ®³ª°¡Áö ¾Ê½À´Ï´Ù.
Ä¿ºê¸¸ »èÁ¦ÇÏ´Â ¹æ¹ýÀÌ ÀÖ³ª¿ä?
|
| [½ºÅ³/¿À·ùÇØ°á] Á¶È¸¼ö 662 l ´ñ±Û¼ö 1 l µî·ÏÀÏ 2005/08/11 |
|
|
|
ÇÇÁ÷ Áú¹®ÀÔ´Ï´Ù.;;
÷ºÎÇÑ ±×¸²Ã³·³ °úµµÇÏ°Ô ´Ù¸®¸¦ ¿Ã¸®°Å³ªÇϸé. Á¾¾Æ¸®°¡ µÚƲ¸³´Ï´Ù -_-;;
À̰ÍÀú°Í ÇØº¸´Ù°¡ ÇØ°áÀÌ ¾ÈµÇ¼ ´äº¯ºÎʵ右´Ï´Ù..;¤Ð.¤Ð
¾Æ.. ±×¸®°í.. ¹ÙÀÌÆäµå ÀÇ Å©±â¸¦ Á¶ÀýÇÒ ¼ö ¾ø´ÂÁö;
±×·¯´Ï±î.. »ç¶÷¸¶´Ù ÆÈÀ̳ª Çã¹÷Áö, ¸ñ µîµîÀÇ ±æÀ̰¡ ¾à°£¾¿ Â÷À̰¡ ÀÖÀ»ÅÙµ¥.
¹ÙÀÌÆäµå¸¦ »ý¼ºÇϸé Ç×»ó °°Àº ºñÀ²ÀÇ ¹ÙÀÌÆäµå°¡ »ý¼ºµÇ´Âµ¥ Á¶ÀýÇÒ ¼ö ÀÖ´ÂÁö;
´äº¯ ºÎʵ右´Ï´Ù.
|
| [½ºÅ³/¿À·ùÇØ°á] Á¶È¸¼ö 665 l ´ñ±Û¼ö 1 l µî·ÏÀÏ 2005/08/11 |
|
|
|
°è¼Ó ¿À·ù°¡ ¶ß³×¿ä...
³ëÆ®ºÏÀε¥ º°·ç ¼³Ä¡ÇѰ͵µ ¾ø½À´Ï´Ù.
÷¿£ µð½ºÅ© ¿À·ùÀÎÁö ¾Ë°í µð½ºÅ© °Ë»çÇØºÁµµ ÀÌ»óÀº ¾ø³×¿ä..
¾Æ·¡´Â ÀúÀåµÈ ½ºÅ©¸³Æ® ÀÔ´Ï´Ù.
//Maya ASCII 7.0 scene
//Name: Administrator.20050812.0932.ma
//Last modified: Fri, Aug 12, 2005 09:32:14 AM
requires maya "7.0";
currentUnit -l centimeter -a degree -t film;
fileInfo "application" "maya";
fileInfo "product" "Maya Unlimited 7.0";
fileInfo "version" "7.0";
fileInfo "cutIdentifier" "200507192211-654274";
fileInfo "osv" "Microsoft Windows XP Service Pack 2 (Build 2600)\n";
createNode transform -s -n "persp";
setAttr ".v" no;
setAttr ".t" -type "double3" 28 21 28 ;
setAttr ".r" -type "double3" -27.938352729602379 44.999999999999972 -4.7228827447146885e-014 ;
createNode camera -s -n "perspShape" -p "persp";
setAttr -k off ".v" no;
setAttr ".fl" 34.999999999999993;
setAttr ".coi" 44.821869662029947;
setAttr ".imn" -type "string" "persp";
setAttr ".den" -type "string" "persp_depth";
setAttr ".man" -type "string" "persp_mask";
setAttr ".hc" -type "string" "viewSet -p %camera";
createNode transform -s -n "top";
setAttr ".v" no;
setAttr ".t" -type "double3" 0 100.1 0 ;
setAttr ".r" -type "double3" -89.999999999999986 0 0 ;
createNode camera -s -n "topShape" -p "top";
setAttr -k off ".v" no;
setAttr ".rnd" no;
setAttr ".coi" 100.1;
setAttr ".ow" 30;
setAttr ".imn" -type "string" "top";
setAttr ".den" -type "string" "top_depth";
setAttr ".man" -type "string" "top_mask";
setAttr ".hc" -type "string" "viewSet -t %camera";
setAttr ".o" yes;
createNode transform -s -n "front";
setAttr ".v" no;
setAttr ".t" -type "double3" 0 0 100.1 ;
createNode camera -s -n "frontShape" -p "front";
setAttr -k off ".v" no;
setAttr ".rnd" no;
setAttr ".coi" 100.1;
setAttr ".ow" 30;
setAttr ".imn" -type "string" "front";
setAttr ".den" -type "string" "front_depth";
setAttr ".man" -type "string" "front_mask";
setAttr ".hc" -type "string" "viewSet -f %camera";
setAttr ".o" yes;
createNode transform -s -n "side";
setAttr ".v" no;
setAttr ".t" -type "double3" 100.1 0 0 ;
setAttr ".r" -type "double3" 0 89.999999999999986 0 ;
createNode camera -s -n "sideShape" -p "side";
setAttr -k off ".v" no;
setAttr ".rnd" no;
setAttr ".coi" 100.1;
setAttr ".ow" 30;
setAttr ".imn" -type "string" "side";
setAttr ".den" -type "string" "side_depth";
setAttr ".man" -type "string" "side_mask";
setAttr ".hc" -type "string" "viewSet -s %camera";
setAttr ".o" yes;
createNode lightLinker -n "lightLinker1";
setAttr -s 2 ".lnk";
createNode displayLayerManager -n "layerManager";
createNode displayLayer -n "defaultLayer";
createNode renderLayerManager -n "renderLayerManager";
createNode renderLayer -n "defaultRenderLayer";
setAttr ".g" yes;
createNode script -n "uiConfigurationScriptNode";
setAttr ".b" -type "string" "// Maya Mel UI Configuration File.\n//\n// This script is machine generated. Edit at your own risk.\n//\n//\n\nglobal string $gMainPane;\nif (`paneLayout -exists $gMainPane`) {\n\n\tglobal int $gUseScenePanelConfig;\n\tint $useSceneConfig = $gUseScenePanelConfig;\n\tint $menusOkayInPanels = `optionVar -q allowMenusInPanels`;\tint $nVisPanes = `paneLayout -q -nvp $gMainPane`;\n\tint $nPanes = 0;\n\tstring $editorName;\n\tstring $panelName;\n\tstring $itemFilterName;\n\tstring $panelConfig;\n\n\t//\n\t// get current state of the UI\n\t//\n\tsceneUIReplacement -update $gMainPane;\n\n\tif ($useSceneConfig) {\n\t}\n\n\ngrid -spacing 5 -size 12 -divisions 5 -displayAxes yes -displayGridLines yes -displayDivisionLines yes -displayPerspectiveLabels no -displayOrthographicLabels no -displayAxesBold yes -perspectiveLabelPosition axis -orthographicLabelPosition edge;\n}\n";
setAttr ".st" 3;
createNode script -n "sceneConfigurationScriptNode";
setAttr ".b" -type "string" "playbackOptions -min 1 -max 24 -ast 1 -aet 48 ";
setAttr ".st" 6;
select -ne :time1;
setAttr ".o" 1;
select -ne :renderPartition;
setAttr -s 2 ".st";
select -ne :renderGlobalsList1;
select -ne :defaultShaderList1;
setAttr -s 2 ".s";
select -ne :postProcessList1;
setAttr -s 2 ".p";
select -ne :lightList1;
select -ne :initialShadingGroup;
setAttr ".ro" yes;
select -ne :initialParticleSE;
setAttr ".ro" yes;
select -ne :hardwareRenderGlobals;
setAttr ".ctrs" 256;
setAttr ".btrs" 512;
select -ne :defaultHardwareRenderGlobals;
setAttr ".fn" -type "string" "im";
setAttr ".res" -type "string" "ntsc_4d 646 485 1.333";
connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk";
connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk";
connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk";
connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk";
connectAttr "layerManager.dli[0]" "defaultLayer.id";
connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid";
connectAttr "lightLinker1.msg" ":lightList1.ln" -na;
// End of Administrator.20050812.0932.ma
|
| [½ºÅ³/¿À·ùÇØ°á] Á¶È¸¼ö 667 l ´ñ±Û¼ö 1 l µî·ÏÀÏ 2005/08/12 |
|
|
|
³Ò½º ½ºÇǾ ÇÁ·ÎÁ§¼ÇÀ¸·Î µ¿±×¶õ ¼ýÀÚ ÅØ½ºÃĸ¦ ºÙÀÌ·Á°í Çϴµ¥¿ä.
½Ç¸°´õÇüÀ¸·Î ÇÁ·ÎÁ§¼Ç½Ã۸é, ÇÑÂʸé»Ó¸¸ÀÌ ¾Æ´Ï¶ó,
¹Ý´ëÂʸ鿡µµ ÅØ½ºÃİ¡ ¹Ý¿µµÇ¹ö¸®´Âµ¥..
ºÐ¸í ÇÑÂʸ鿡¸¸ ÅØ½ºÃİ¡ ¹Ý¿µµÇµµ·Ï ¿É¼Ç¿¡¼ Á¶ÀýÇÒ¼ö ÀÕ´Â °É·Î¾Æ´Âµ¥
µµÀúÈ÷ ¸øÃ£°Ú³×¿ä.
¾î¶»°Ô ÇØ¾ßÇÒÁö ²À Á» ¾Ë·ÁÁÖ¼¼¿ä.
ºÎʵ右´Ï´Ù.
|
| [½ºÅ³/¿À·ùÇØ°á] Á¶È¸¼ö 669 l ´ñ±Û¼ö 1 l µî·ÏÀÏ 2005/08/12 |
|
|
|
³Ò½º ¹Ý´ë¸éÀ» º¹»çÇØ¼ xÃà -1À¸·Î º¹»çÇߴµ¥ ¹Ì·¯ÇÒ À§Ä¡°¡ ¾Æ´Õ´Ï´Ù
¾îÄÉ ÇØ¾ß Çϳª¿ä¤Ð¤Ð |
| [½ºÅ³/¿À·ùÇØ°á] Á¶È¸¼ö 667 l ´ñ±Û¼ö 1 l µî·ÏÀÏ 2005/08/12 |
|
|
|
ÀνºÅϽº °ü·Ã ¸á ½ºÅ©¸³Æ® Àä.
¿ÀÇ ½ºÅ©¸³Æ®Çؼ execute Çߴµ¥ âµµ ¾È¶ß°í Åø¹Ù¿¡ »ý±âÁöµµ ¾Ê³×¿ä ¤Ð¤Ð
È®ÀκÎŹµå¸³´Ï´Ù. ´Üü ¾Ö´Ï¸ÅÀ̼ÇÇÒ ¶§ À¯¿ëÇÑ ½ºÅ©¸³Æ®°Åµç¿ä.
µ¡ºÙ¿© ½ºÅ©¸³Æ® ¿¡µðÅÍ¿¡¼ ºÒ·¯¿Â ¸á ½ºÅ©¸³Æ®¸¦ ¼¿ÇÁ¹Ù¿¡ ¿Ã¸®´Â ¹æ¹ýµµ ºÎʵå·Á¿ä.
|
| [½ºÅ³/¿À·ùÇØ°á] Á¶È¸¼ö 663 l ´ñ±Û¼ö 1 l µî·ÏÀÏ 2005/08/12 |
|
|
|
¾È³çÇϼ¼¿ä? µöÆäÀÎÆ® 2.0À» ´Ù¿î ¹ÞÀºÈÄ¿¡ ¼³Ä¡Çߴµ¥ ¸Æ½º À¯Æ¿¸®Æ¼ ÅÇ¿¡¼´Â ¾È³ª¿À³×¿ä? ¾î¶»°Ô ÇØ¾ß Çϳª¿ä? |
| [½ºÅ³/¿À·ùÇØ°á] Á¶È¸¼ö 664 l ´ñ±Û¼ö 1 l µî·ÏÀÏ 2005/08/14 |
|