cglandlogo First Page
°í°´¼¾ÅÍ   
gallery media job community contentsmall  
  dbrush Blizzardfest 2014
 
Loading...
RayFire 1.46 Ãâ½Ã  Á¶È¸(3479) ¸®ÇÃ(2)
ÃßõSiteÁñ°Üã±âÃß°¡ By ¿ë¿ëÀÌ | 2009.10.20

Fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode, shoot and do other similar things you have always dreamed of to do in Max...

Go to RayFire Tool website.

RayFire Tool production samples.

Feature list:

  • NVidia PhysX Rigid Body support via RayFire user interface. Only 32 bit 3ds Max version. This means that You still can use RayFire with PhysX engine support on 64 bit PC, but only with 32 bit 3ds Max.
  • NVidia PhysX Force Influence Allows You to affect on objects in sumulation by forces, spacewarps and mouse cursor. Animatable Time Scale property allows You to create Bullet Time effect in a seconds. Glue allows you to glue objects together and break connections between objects during simulation.
  • Interactive Demolition System.for NVidia PhysX engine. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Each fragment can demolish further with proper amount of collision strength.
  • Reactor Rigid Body support via RayFire user interface.
  • Fragmentation. Allows you to fragment geometry objects.
  • Explosion. Allows you to realistically explode objects.
  • Reactor Hit, Displace, and Holes Impact deformations for shooting.
  • Various effects for shooting, such as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and any Custom objects which you can define by yourself.
  • Automatic update system.

New features in version 1.46:
  • Wood splinters fragmentation type.
  • Deactivation of Animated Impact objects.
  • Interactive demolition by RF_Bomb.
  • Reduce keys function. More then 200 times faster then original max's reducel keys function.

 

 ¿ø¹®º¸±â: http://mirvadim.com/

 

 

´Ð³×ÀÓ ½ºÆ©µð¿À ¿¬°á²÷±â
ÃßõSite  Áñ°Üã±âÃß°¡
  µî·Ï¼ø  |  Á¶È¸¼ø  |  ÃÖ±Ù´ñ±Û¼ø  
2013 ±³Åë¾ÈÀü À¥Å÷ & ºí·¢¹Ú½º UCC °ø¸ðÀü À̹ÌÁö ¾Å±Â 2013.09.13 3076 
ºÎ»êÀÔü¿µ»ó¾ÆÄ«µ¥¹Ì °³¼³ ¹× ±³À°°úÁ¤ ¾È³» À̹ÌÁö ºÎ»êÀÔü¿µ»ó 2010.10.12 3527 
½ÅüÀǹÌÇÐ ±×¸²ÀǽŠ2010.09.02 4995 
°ÔÀÓ±×·¡ÇÈ°³¹ßÀÚ ¸ðÀÓÀ̶ó´Â ±îÆä°¡ Àֳ׿ä~ ¿¡±Ã¿¡±¸¾ß 2010.08.03 4102 
¼öÀÛ¾÷ ¸ðµ¨¸µ¿ë ÇDZԾÀ̽º »óÇ°ÀÌ Ãâ½ÃµÇ¾ú½À´Ï´Ù jungatoy 2010.07.23 3164 
ÀÏ·ºÆ®¸¯ ½áÄ¿½º ȨÆäÀÌÁö ¿ÀÇÂ~!!! ¶×±¸¸® 2010.07.19 2501 
õ¾ÈÇÔ »ç°ÇÀÇ °³ÀÎÀû ÀÇ°ß...  (4) º¹³¯ÀÇ°³Àå¼ö 2010.04.27 4206 
ZBrush ¿ë UV Master Ç÷¯±×ÀÎ º¸¼õ 2010.03.04 3774 
Max¿ë Facial ¾Ö´Ï¸ÞÀÌ¼Ç Ç÷¯±×ÀÎ FaceEngine À̹ÌÁö µ§¸¶Å© 2010.02.23 3130 
3D Coat 3.2 À̹ÌÁö »ð 2010.01.27 3311 
RenderMan for Maya 3.0 µÑ·¯º¸»ï 2010.01.15 4104 
Nuke 50°¡Áö ¹«·áÆ©Å丮¾óÀÌ Àִ°÷.  (2) ¸ðÅÂÄ¿Çà 2010.01.13 5593 
Fractscape - fractal terrain »ý¼º Åø À̹ÌÁö ½ÃÄ«°í 2010.01.06 4020 
VFX ¸ÞÀÌÅ·¿µ»ó ¸ð¾Æ³õÀº °÷ ¿ì·° 2010.01.06 5872 
"¾ËÁö¿À ¶óÀ̳ë3D °­ÁÂ" - °­Á °ø°³ ÈÄ ¼ö°­»ýµé¿¡°Ô ¶ß°Å¿î ¹ÝÀÀ! À̹ÌÁö ¹ÂÁ÷Å¥ 2009.12.29 4889 
LightWave3D Core ¿¡ ´ëÇÑ »õ¼Ò½Ä  (2) À̹ÌÁö ÇÒ·¼·ç¾ß 2009.12.10 4597 
Kray 2.0 Ãâ½Ã À̹ÌÁö Èò°õ 2009.12.03 3758 
¿ÀÅäµ¥½ºÅ© Algor Simulation Pro Çлý¿ë¹öÀü °ø°³ À̹ÌÁö Èò°õ 2009.12.03 3600 
ZBrush 3.5 R3 °¡ ³ª¿Ô½À´Ï´Ù. À̹ÌÁö ¾ó·è¸» 2009.11.27 5150 
Àü¹®¾ÆÆ®½ºÆ©µð¿À'ÀÛ¾÷½Ç502' ±×·¡ÇȳëºíÀ» À§ÇÑ ÄÁ¼Á¾ÆÆ® Àü½Ã À̹ÌÁö °í¾ß 2009.11.12 4036 
¾ÆÅè Production Focus À̹ÌÁö ±â´Ù¸®´ÙÁöÄ£´Ù 2009.11.05 3358 
±¹³»¿Ü ¸ÚÁø À¥»çÀÌÆ® ¸ðÀ½ »çÀÌÆ® ÂÌ´ë 2009.11.02 3330 
60¸¸¿ø´ë '»çÆÄÀ̾î ATI FireGL V7300' ±¸¸Å Çà»ç ½Ç½Ã À̹ÌÁö ÆÄÇ» 2009.10.29 2524 
Modo 401 Æ®¶óÀ̾ó¹öÀü °ø°³ À̹ÌÁö Äô¾ß 2009.10.26 2896 
Bonzai3D 2.0 º£Å¸ Å×½ºÆ® ½ÃÀÛ À̹ÌÁö ¿ë¿ëÀÌ 2009.10.20 3285 
 
ÀÌÀü 1 2 3 4 5 ´ÙÀ½
 
 
ȸ¿ø ȸ¿ø»ç º¸¾ÈÁ¢¼Ó
 
IDÀúÀå
 °³ÀÎȸ¿ø°¡ÀÔ ¤Ó ±â¾÷ȸ¿ø°¡ÀÔ
  ¾ÆÀ̵ð l ºñ¹Ð¹øÈ£ ã±â
  Àαâ±Û
 
 
 
 
 
 
  ÃֽŴñ±Û
 
 
 
 
 
 
 
 
  QnA