cglandlogo First Page
°í°´¼¾ÅÍ   
gallery media job community contentsmall  
  dbrush Blizzardfest 2014
 
Loading...
RayFire 1.46 Ãâ½Ã  Á¶È¸(5087) ¸®ÇÃ(2)
ÃßõSiteÁñ°Üã±âÃß°¡ By ¿ë¿ëÀÌ | 2009.10.20

Fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode, shoot and do other similar things you have always dreamed of to do in Max...

Go to RayFire Tool website.

RayFire Tool production samples.

Feature list:

  • NVidia PhysX Rigid Body support via RayFire user interface. Only 32 bit 3ds Max version. This means that You still can use RayFire with PhysX engine support on 64 bit PC, but only with 32 bit 3ds Max.
  • NVidia PhysX Force Influence Allows You to affect on objects in sumulation by forces, spacewarps and mouse cursor. Animatable Time Scale property allows You to create Bullet Time effect in a seconds. Glue allows you to glue objects together and break connections between objects during simulation.
  • Interactive Demolition System.for NVidia PhysX engine. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Each fragment can demolish further with proper amount of collision strength.
  • Reactor Rigid Body support via RayFire user interface.
  • Fragmentation. Allows you to fragment geometry objects.
  • Explosion. Allows you to realistically explode objects.
  • Reactor Hit, Displace, and Holes Impact deformations for shooting.
  • Various effects for shooting, such as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and any Custom objects which you can define by yourself.
  • Automatic update system.

New features in version 1.46:
  • Wood splinters fragmentation type.
  • Deactivation of Animated Impact objects.
  • Interactive demolition by RF_Bomb.
  • Reduce keys function. More then 200 times faster then original max's reducel keys function.

 

 ¿ø¹®º¸±â: http://mirvadim.com/

 

 

´Ð³×ÀÓ ½ºÆ©µð¿À ¿¬°á²÷±â
Àüüº¸±â  
  µî·Ï¼ø  |  Á¶È¸¼ø  |  ÃÖ±Ù´ñ±Û¼ø  
[Q&A] ¾Ö´Ï¸ÞÀÌ¼Ç ¹è¿ï·Á°í Çϴµ¥ 3DmayaÂÊÀ¸·Î ¾Ö´Ï¸ÞÀ̼ǹè¿ï·Á°í maya°¡¶ß´øµ¥..  (1) islandream 2009.01.13 5125 
[Q&A] ·Î¿ìÆú ¹Ù´Ù Ç¥Çö..  (2) yzell 2008.11.10 5123 
[Q&A] µ¿¿µ»ó °­Á ³ª¿À°Ô ÇØÁÖ¼¼¿ä...¿Ö±×·¸°Ô ¾Èº¸À̴°ÇÁö....  (1) buddymj 2009.03.03 5121 
[Áß°íÀåÅÍ] 100¹èºü¸¥ ¿µ¾î °ø½Ä. bhmbm 2014.10.16 5119 
[ÀÚÀ¯°Ô½ÃÆÇ] Àεð¾Ö´ÏÆä½ºÆ® 2015 ÀÚ¿øÈ°µ¿°¡ ¸ðÁý (7/13~7/24) À̹ÌÁö Na Ki Yong 2015.07.08 5116 
[ÀÚÀ¯°Ô½ÃÆÇ] [Egnis Inc.] ¸ÂÃãÇü ¹Ì·¡½Äǰ ¶óº§ µðÀÚÀÎ(~3/23) À̹ÌÁö ¶ó¿ìµå¼Ò½Ì 2015.03.18 5111 
[Q&A] Flex¿¡¼­ Force¿Í Deflectors°¡ ¼±ÅÃÀÌ ¾ÈµË´Ï´Ù. happytan 2009.05.16 5109 
[Q&A] ºñ½ºÅ¸ 64ºñÆ®¿¡¼­ ¸Æ½º9 vray »ç¿ë½Ã ·¥2±â°¡ ÀÌ»ó »ç¿ë°¡´É?  (3) UBSPOST 2007.10.29 5105 
[Q&A] ÀÌ Á¤µµ ÀÏÀº ½Ã°£ÀÌ ¾ó¸¶³ª °É¸±±î¿ä? noname0 2009.07.23 5104 
[Q&A] ºÎ»ê Áö¿ª¿¡ ¹è°æÄÁ¼Á¾ÆÆ® °úÁ¤À» ¼ö°­ÇÒ¼ö ÀÖ´Â ÇпøÀÌ ÀÖ´ÂÁö¿ä? followjh 2011.03.01 5101 
[Q&A] ±Û µî·Ï½Ã¿¡ ´Ð³×ÀÓ ÀúÀåµÇ°Ô ÇÒ¼ö ¾ø³ª¿ä?  (2) cooool 2009.08.14 5100 
[ÀÚÀ¯°Ô½ÃÆÇ] 5.18 ¹¦ºñ »ó¼®¿¡ ¹ß¿Ã¸° ¾È»ó¼ö  (2) À̹ÌÁö ³ëÀΰú¹Ù´Ú 2011.01.27 5097 
[ÀÚÀ¯°Ô½ÃÆÇ] ÀüÀÚ·£µå ÇÁ·Î³ó±¸´Ü ÀÏ·¯½ºÆ® ÀÛ°¡ °ø¸ðÀü À̹ÌÁö ³ª±×³× 2011.08.30 5097 
[ÃßõSite] ºÎ»êÀÔü¿µ»ó¾ÆÄ«µ¥¹Ì °³¼³ ¹× ±³À°°úÁ¤ ¾È³» À̹ÌÁö ºÎ»êÀÔü¿µ»ó 2010.10.12 5093 
[Q&A] ¿¡Æå¿¡¼­ ¹°À̳ª ¹Ù´Ù Ç¥Çö¿¡ °üÇÑ Áú¹®ÀÔ´Ï´Ù.  (1) python357 2008.03.20 5092 
[ÀÚÀ¯°Ô½ÃÆÇ] ¾È³çÇϼ¼¿ä Ãָ鰡 Áö¼®À̶ó°í ÇÕ´Ï´Ù :) À̹ÌÁö deeplycomfy 2014.07.25 5090 
[ÀÚ·á°øÀ¯] 2016 ±¹¹æºÎ À̸ðƼÄÜ °ø¸ðÀü À̹ÌÁö ¾Å±Â 2016.11.11 5089 
[ÃßõSite] RayFire 1.46 Ãâ½Ã  (2) ¿ë¿ëÀÌ 2009.10.20 5088 
[ÀÚÀ¯°Ô½ÃÆÇ] CGI¾ÆÄ«µ¥¹Ì 5±â ±³À°»ý ¸ðÁý À̹ÌÁö ¾Å±Â 2014.07.23 5087 
[ÀÚÀ¯°Ô½ÃÆÇ] 1ÀÎ ¾ÆÄ«Æç¶ó À¸¶ùÂ÷Â÷ 2011.04.13 5086 
[Q&A] µµ¼­°ü·Ã Áú¹®Àε¥¿ä  (1) Àü»çÈ« 2009.08.05 5085 
[Q&A] thinking particles ±³Àç°¡ ÀÖ³ª¿ä? mast300e 2009.07.20 5082 
[Q&A] ¿ÀºêÁ§Æ®¿¡ ·ÎÅ×À̼ÇÀ» ÁÖ·Á°í Çϴµ¥ ÀÚ²Ù ´­¸®³×¿ä. kaidow 2010.03.15 5077 
[Q&A] ¹ÙÀÌÆÐµå Áß½ÉÃàÀÌ zÃàÀ¸·Î ۸¦ Àâ¾Æµµ ¾Ö´Ï°¡ ¾ÈÀâÈ÷³×¿ä fb119 2008.10.05 5076 
[Q&A] cg,±×·¡ÇÈ Ä¿¹Â´ÏƼ³ª ÀÚ·á½Ç Á» ¾Ë·ÁÁÖ¼¼¿ä...  (2) bigman 2009.01.31 5074 
 
ÀÌÀü 21 22 23 24 25 26 27 28 29 30 ´ÙÀ½
 
 
ȸ¿ø ȸ¿ø»ç º¸¾ÈÁ¢¼Ó
 
IDÀúÀå
 °³ÀÎȸ¿ø°¡ÀÔ ¤Ó ±â¾÷ȸ¿ø°¡ÀÔ
  ¾ÆÀ̵ð l ºñ¹Ð¹øÈ£ ã±â
  Àαâ±Û
 
 
 
 
 
 
  ÃֽŴñ±Û
 
 
 
 
 
 
 
 
  QnA