cglandlogo First Page
°í°´¼¾ÅÍ   
gallery media job community contentsmall  
  dbrush Blizzardfest 2014
 
Loading...
LightWave3D Core ¿¡ ´ëÇÑ »õ¼Ò½Ä  Á¶È¸(4453) ¸®ÇÃ(2)
ÃßõSiteÁñ°Üã±âÃß°¡ By ÇÒ·¼·ç¾ß | 2009.12.10
 

 

Letter to the NewTek LightWave 3D Community about LightWave 3D with CORE Technology
December 8, 2009


Dear LightWave¢ç Community:


We are pleased to announce the key features of the initial version of NewTek LightWave 3D¢ç with CORE technology. (LightWave 3D with CORE technology is a working title and not the final brand) This new technology allows you to make significant leaps in productivity using the new CORE technology, while keeping your LightWave workflow and creative pipeline intact.


While the list of new features and functionality continues to grow in our R&D labs, today we want to share with you the top features planned for the initial release of LightWave 3D with CORE technology.


PARAMETRIC MODELING

  • Offers the freedom to change model attributes allowing exploration and modifications at any stage in the creative process. All actions are preserved and updated using the modifier stack.
ADVANCED RENDERING
  • Viewport Preview Rendering (VPR) – The Viewport Preview Rendering engine allows for fast interactive pre-visualization of elements in a rendering, from the rendered view.
    • VPR quickly delivers virtually identical results as the renderer because it utilizes the CORE rendering engine.
    • Fully multi-threaded rendering engine inside CORE is also leveraged by VPR.
    • Capable of interactively rendering global illumination.
  • CORE Renderer – A subset of the rendering capabilities of LightWave v9.6.1, the CORE renderer is fully multi-threaded and leverages modern light transports, materials descriptions via CORE shaders, and global illumination.
DYNAMICS
  • Functionality based on the popular Open Source Bullet Physics Library, one of the best physics libraries on the market today.
ANIMATION
  • All attributes in CORE can be animated.
  • Unlike Layout, CORE has the ability to directly animate modeling tasks in the animation timeline using Expressions, Python Scripting and Constraints.
MODERN ARCHITECTURE/FLEXIBLE FUNCTIONALITY
  • Written from the ground up using industry-standard C++, CORE technology is very efficient in terms of speed and memory. Designed for 64- and 32-bit operating systems, CORE supports Windows 7, Windows Vista, and Macintosh and Linux operating systems, and is up to five times more efficient in RAM usage than LightWave v9.6.1.
  • Multithreaded and multiprocessor aware, CORE leverages the performance of professional graphics cards to take advantage of the multi-core processing power of the GPU in addition to the CPU.
  • CORE technology is node-based and utilizes a scene graph database, making it very versatile and fast.

For more information view the in-depth Features List detailing the benefits and functionality offered in the upcoming release of LightWave 3D with CORE technology.


Initially, the plan was to deliver LightWave 3D with CORE technology in Q4 2009. However, after careful evaluation of current CORE functionality, the NewTek LightWave team has made the decision to extend the ship date to Q1 2010 to better introduce this new technology within the LightWave 3D community.


Thanks for your continued enthusiasm and support for the first release of LightWave 3D with CORE technology. What lies ahead as we evolve LightWave 3D to include CORE technology is the potential for inspiring leaps in productivity, which will ultimately help our community of artists to realize their creativity. We remain committed to improving CORE technology, and will keep delivering incremental improvements throughout the years to improve upon the features and functionality of our Emmy¢ç Award-winning LightWave technology.

 

http://www.newtek.com/lightwave/newsletter.php

 

´Ð³×ÀÓ ½ºÆ©µð¿À ¿¬°á²÷±â
Àüüº¸±â  
  µî·Ï¼ø  |  Á¶È¸¼ø  |  ÃÖ±Ù´ñ±Û¼ø  
[ÀÚÀ¯°Ô½ÃÆÇ] ´º¶óÀÌÆ®¿¬ÇÕÀÌ MB ¿ø»ö ºñÆÇÇߴٴµ¥..  (1) aceman78 2010.07.29 3213 
[ÀÚÀ¯°Ô½ÃÆÇ] ȲÁ¦°°Àº »ýÈ°À» Çϼ̴ø Â÷ÀÇ¿ø..°è¼Ó ±×·¸°Ô »ìÁö ±×·¡~ ¿ïÆ®¶ó±¸¶ó 2010.07.27 2153 
[ÀÚÀ¯°Ô½ÃÆÇ] Çѳª¶ó´ç °­¿ë¼® ÀÇ¿øÀÌ ¾Æ³ª¿î¼­ ÇÏ·Á¸é ´Ù Áà¾ß ÇѴٴµ¥...  (1) ¹¹¾ßÀÌ°Ç 2010.07.20 2500 
[ÃßõSite] Nuke 50°¡Áö ¹«·áÆ©Å丮¾óÀÌ Àִ°÷.  (2) ¸ðÅÂÄ¿Çà 2010.01.13 5452 
[Áß°íÀåÅÍ] cintiq12ÀÎÄ¡ ÆË´Ï´Ù.  (1) rio 2010.03.17 3716 
[Áß°íÀåÅÍ] Fx °ü·Ã Ã¥µé ÆË´Ï´Ù.  (2) ¾â¶ó¸® 2010.02.09 4847 
[Áß°íÀåÅÍ] °ÔÀÓ Ä³¸¯ÅÍ µðÀÚÀÎ ¸¶½ºÅÍ Ã¥ ÆȾƿä.  (1) À̹ÌÁö Á¶¸£Áö¿À 2010.02.04 4984 
[ÃßõSite] LightWave3D Core ¿¡ ´ëÇÑ »õ¼Ò½Ä  (2) À̹ÌÁö ÇÒ·¼·ç¾ß 2009.12.10 4454 
[Áß°íÀåÅÍ] »ï¼º 305T Ç÷¯½º (30ÀÎÄ¡,S-PVA) 85¸¸¿ø  (4) À¸¾Æ¾Æ 2009.09.10 4491 
[Áß°íÀåÅÍ] °íÀå³­ ÀÎÆ©¿À½º2 Ç®¼Â ±×³É µå¸³´Ï´Ù. ¤Ì¤Ì  (1) dazzle 2009.11.10 3958 
[ÃßõSite] ¸Æ½º °ü·Ã »çÀÌÆ® °³Á¤ÆÇ  (2) ºñ¿¥µû¸£¸ª 2009.09.23 3678 
[ÃßõSite] ÄÄÇ»ÅÍ ±×·¡ÇÈ  (2) µÎÀ¯¸®¸â¹ö 2009.09.24 4470 
[ÃßõSite] RayFire 1.46 Ãâ½Ã  (2) ¿ë¿ëÀÌ 2009.10.20 3344 
[ÃßõSite] CGMATE ¶ó°í µé¾îº¸¼Ì³ª¿ä??  (1) ¸ô¶úÀ½ 2009.08.10 3750 
[Áß°íÀåÅÍ] ÀÎÆ©¾î½º3 ÆË´Ï´Ù  (1) comi76 2009.08.16 5291 
[ÃßõSite] ±¹³» CG °ü·Ã Ä¿¹Â´ÏƼ »çÀÌÆ®  (4) ¸£³×»ó½º 2009.07.01 13822 
[ÃßõSite] ¼º(castle)¿¡ ´ëÇÑ ÀÚ·á»çÀÌÆ®  (1) Ä«¸Þ¶ó 2009.08.10 3293 
[ÃßõSite] ±×·¡ÇȽº ¶óÀÌºê  (3) ÆíÁýÀå 2009.08.03 4853 
[ÃßõSite] ¸Æ½º µ¿¿µ»ó °­Á »çÀÌÆ®°¡ Àֳ׿ä.  (1) midilove 2009.07.02 3084 
[ÃßõSite] ±×·¡ÇÈ °ÇÃà CG ȸ»ç »çÀÌÆ® ÃѸÁ¶ó!  (1) À̹ÌÁö °ÇÃàCG 2009.07.02 11147 
[Áß°íÀåÅÍ] Ȥ½Ã º£Å¸Å×½ºÆ® ÇϽô ºÐµéÁß¿¡ ÀÎÆ©¾î½º3 ÆÄ½Ç ºÐ ¾È°è½Å°¡¿ä?  (1) ÀÎÆ©¾î½º4 2009.07.01 4723 
[Áß°íÀåÅÍ] Shake 4 / Professional Compositing and Visual Effects ÆË´Ï´Ù À̹ÌÁö ¾Ë¶ãÀÌ 2009.07.01 2990 
[ÃßõSite] ¾¾ÁöÅäÅ©¶ó´Â ÇØ¿Ü»çÀÌÆ® ÀÔ´Ï´Ù. ¾¾ÁöÅäÅ© 2009.07.02 4848 
[ÃßõSite] À̸§Àº¸ð¸£°Ú±¸..Áß¼¼ÀÇ º¹½ÄÀ» ´Ù·ç´Â »çÀÌÆ®ÀÔ´Ï´Ù. À̸§ºÒ¸í 2009.07.02 3183 
[ÃßõSite] Alex Ross¾¾ÀÇ È¨ÆäÀÌÁö ½ºÆÄÀÌ´õ¸Ç 2009.07.02 3064 
 
ÀÌÀü 1 2 3 4 5 6 7 8 9 10 ´ÙÀ½
 
 
ȸ¿ø ȸ¿ø»ç º¸¾ÈÁ¢¼Ó
 
IDÀúÀå
 °³ÀÎȸ¿ø°¡ÀÔ ¤Ó ±â¾÷ȸ¿ø°¡ÀÔ
  ¾ÆÀ̵ð l ºñ¹Ð¹øÈ£ ã±â
  Àαâ±Û
 
 
 
 
 
 
  ÃֽŴñ±Û
 
 
 
 
 
 
 
 
  QnA