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RayFire 1.46 Ãâ½Ã  Á¶È¸(3406) ¸®ÇÃ(2)
ÃßõSiteÁñ°Üã±âÃß°¡ By ¿ë¿ëÀÌ | 2009.10.20

Fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode, shoot and do other similar things you have always dreamed of to do in Max...

Go to RayFire Tool website.

RayFire Tool production samples.

Feature list:

  • NVidia PhysX Rigid Body support via RayFire user interface. Only 32 bit 3ds Max version. This means that You still can use RayFire with PhysX engine support on 64 bit PC, but only with 32 bit 3ds Max.
  • NVidia PhysX Force Influence Allows You to affect on objects in sumulation by forces, spacewarps and mouse cursor. Animatable Time Scale property allows You to create Bullet Time effect in a seconds. Glue allows you to glue objects together and break connections between objects during simulation.
  • Interactive Demolition System.for NVidia PhysX engine. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Each fragment can demolish further with proper amount of collision strength.
  • Reactor Rigid Body support via RayFire user interface.
  • Fragmentation. Allows you to fragment geometry objects.
  • Explosion. Allows you to realistically explode objects.
  • Reactor Hit, Displace, and Holes Impact deformations for shooting.
  • Various effects for shooting, such as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and any Custom objects which you can define by yourself.
  • Automatic update system.

New features in version 1.46:
  • Wood splinters fragmentation type.
  • Deactivation of Animated Impact objects.
  • Interactive demolition by RF_Bomb.
  • Reduce keys function. More then 200 times faster then original max's reducel keys function.

 

 ¿ø¹®º¸±â: http://mirvadim.com/

 

 

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